Tag Archives: Advanced Animation

Chess Fight

Advanced Animation, Animated Short Autodesk Maya, Adobe Photoshop, Adobe Premiere, Apple GarageBand For this project, we had eight weeks to complete an animation from concept to finish. I  choose to do an animation about a chess game that turns into … Continue reading

Posted in Time-Based | Tagged , | Leave a comment

Chess Fight Schedule

Johnson_Kara_Schedule Advanced Animation, Chess Fight, Schedule

Posted in Non-Time Based | Tagged , , | Leave a comment

Chess Fight Storyboard

Advanced Animation, Chess Fight, Final Project, Storyboard For my storyboard there was some changed I made and some I left the same. For one, I changed the chess pieces to be colored in to better differentiate between the pieces. This was a suggestion of someone … Continue reading

Posted in Non-Time Based | Tagged , , , | Leave a comment

Final Project Storyboard

Advanced Animation, Final Project, Storyboard In this animation I will use chess pieces with a typical design. I was asked in class if there was going to be a background and I think that there wouldn’t be a background to add an … Continue reading

Posted in Non-Time Based | Tagged , , | Leave a comment

Self Critique

Advanced Animation, Self Critique Looking back though my exercised in class I can find good aspects to them and aspects that could be improved. Looking at the animations from the start of the semester such as rip apart, pick and … Continue reading

Posted in Research | Tagged , | Leave a comment

One Week Animation

Advanced Animation, One Week Animation, 8 Seconds For this animation I had a week to create a 5-8 second animation based on a in class exercise. I choose to recreate my 12 principles of animation exercise. The original has the … Continue reading

Posted in Time-Based | Tagged , , , | Leave a comment

Poses

Advanced Animation, Five Animated Drawings Autodesk Maya For this exercise we had to create a posebook out of the drawings we created in class based on classmates poses. One thing critique had about this animation was that the poses should have … Continue reading

Posted in Time-Based | Tagged , | Leave a comment