First Person Storytelling: Asset Check In

Interactive Media, First Person Storytelling, Asset Check In

So far in this project I have some ideas and basics understood. The first thing I had to figure out was my finalized story. I decided that bears shouldn’t be seen but without them I lost my climax. Instead I decided to have the climax be the user finding the record player thats playing the screams. When the user gets to this point a minute after a shadow comes over him of a figure. He then has to run until the figure leaves him.

I built my terrain in Unity and used the pre fabricated textures and trees to help my terrain. The first two images are shots of my terrain with the grass, hills and trees. The dense trees on the outside of the terrain keep the user contained in the land. The other two images are of the table the recorder will be placed on and the record player that the screaming will be coming from.

Screen Shot 2015-09-09 at 4.56.07 PM Screen Shot 2015-09-09 at 5.07.16 PM Screen Shot 2015-09-09 at 5.15.24 PM Screen Shot 2015-09-09 at 5.56.10 PM

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