Computer Animation 3, Resubmission, Walk Cycle, Maya 2014
For my resubmission my peers said that the knee was ‘popping’ meaning that there was two keyframes next to each other were the knee had to move fast making it look impossible, painful and inhumane. To fix this I made sure the legs were never completely straight as human’s legs are never completely straight. Also I spread out any keyframes that are next to each other as that could cause problems.
I had some comments about the chest and head movement in the critique and believe I fixed some of my problems as I found the ‘perfect balance’ of movement in the chest and the head moving the correct way.